Anchorage - Dresden Files
Staff of the Magi
Staff of the Magi (-3)
Description: You possess one of the three Staves of the Magi, reportedly originally carried by three wise men who witnessed the birth of Jesus. Those bearing the Staves are called the Magi of the Faith.
Musts: You must have a destiny or calling to inherit the Staff, represented as a high concept or template.
Skills Affected: Conviction, Discipline, Weapons, others.
The Hand of God: This is the truest purpose of the Staves of the Magi, the ability to channel faith in the divine into power. The bearer of a Staff of the Magi gains the use of Soulfire (YS 292). If the wielder has Evocation or Thaumaturgy reduce the cost of the Staff by one (by two if the wielder has both).
Divine Purpose: A Staff of the Magi may only be wielded with true selfless purpose in mind and heart; if this is not the case, the bond between the Magi and the Staff is broken and may only be restored by undergoing some sort of trial of faith. When wielded without such purpose in mind and heart, the blow does not land (any attack roll automatically fails), the bond is immediately broken, and the staff falls from the wielder’s hand.
Basically, the GM and player should look at the description above as a guideline for how to compel the high concept attached to the staff – your character might be tempted to use the staff for selfish reasons, and could either receive a fate point to stay his hand or succumb to the temptation and lose the staff temporarily. If another takes up the staff and swings it selfishly, your Magi is still responsible for how the staff is used, with similar repercussions.
Holy: This weapon is a powerful holy symbol in its own right. Its very touch is like holy water or that of a cross or other symbol of faith backed by the belief of the possessor.
It’s a Staff: A Staff of the Magi always takes the form of a staff, though the precise type of staff may change through the ages. There are only three in existence. As a staff, it possesses the damage and other attributes of any staff (YS 202).
True Aim: When wielded as a weapon in keeping with its purpose, a Staff of the Magi grants a +1 to the wielder’s Weapons skill.
Unbreakable: As an Item of Power, it cannot be broken, save through dedicated magical ritual predicated upon perverting its purpose.
Discount Already Applied: As an Item of Power, the staff already includes the one-time discount (page 167). This means that if the character possesses more than one Item of Power, the one-time discount will not apply on that second item. If the Staff of the Magi is the second or subsequent artifact the character gains, the refresh cost is –5.